Description
Aikawa (2004) refers to Cultural Heritage (CH) as the selection of physical artefacts and intangible attributes selected by the society that creates a legacy of tangible culture (physical objects) and intangible culture (traditions, languages, knowledge, and folklore) from past generations. Museums, according to the International Council of Museums (ICOM), a division of UNESCO, have the mission to acquire, conserve, research, communicates and exhibits the tangible and intangible heritage of humanity and its environment for the purposes of education, study, and enjoyment (ICOM, 2007). To achieve their mission, museums have been incorporating new technologies to reach, engage and educate their audiences, by preserving the CH and democratize access to culture, and opening a space for dialogue and promotion of the exchange of ideas and knowledge. Digital technologies promote a multimodal approach to the dissemination, communication, and exploitation of Cultural Heritage, incorporating different types of media, allowing new forms of interaction with objects, buildings, and cultural artefacts. In recent years, cultural spaces, such as museums, have been integrating new digital tools, offering their audiences access to immersive, interactive, and multisensory content, not available in traditional exhibitions. Within these approaches, Extended Reality (XR) has been playing an increasing role. XR comprises all forms of immersion and interaction such as Virtual Reality (VR), Mixed Reality (MR) or Augmented Reality (AR). The presentation aims to discuss the potential of integrating XR technology in museums, presenting a set of cases in which XR technology is used in an innovative way.Period | 28 Nov 2022 → 5 Dec 2022 |
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Event title | Akita International University Research Week 2022 |
Event type | Conference |
Conference number | 2022 |
Organiser | Akita International University |
Location | Yuwa, Akita-City, JapanShow on map |