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El impacto de la gamificación de un curso de lenguas extranjeras en la motivación de los alumnos

Activity: Talk or presentationOral presentation

Period7 Jun 20218 Jun 2021
Held atUniversity of Lisbon, Portugal

UN SDGs

This activity contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Gamification
  • Learning motivation
  • Foreign languages