1910: a mobile game to relive the implementation of the Republic in Portugal

Sónia Cruz, Ana Amélia Carvalho, Inês Araújo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents the development of a game called '1910', which is about the implementation of the Republic in Portugal. Designed for mobile devices, the game created is part of a larger project - 'From Games to Interactive Activities for Mobile Learning' - which aims to identify the game habits of Portuguese students from 5th grade to Higher Education (N = 2303). Based on these results, a multidisciplinary team designed a game for each grade level. In this paper, we present the game developed for students of the 2nd cycle of basic education, based on the game preferences identified for this educational cycle (n = 508).
Original languageEnglish
Title of host publication2015 International Symposium on Computers in Education, SIIE 2015
EditorsMiguel Figueiredo, Martin Llamas Nistal, Maria do Rosário Rodrigues
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages103-108
Number of pages6
ISBN (Electronic)9781509014354
DOIs
Publication statusPublished - 12 Apr 2016
Event17th International Symposium on Computers in Education, SIIE 2015 - Setubal, Portugal
Duration: 25 Nov 201527 Nov 2015

Publication series

Name2015 International Symposium on Computers in Education, SIIE 2015

Conference

Conference17th International Symposium on Computers in Education, SIIE 2015
Country/TerritoryPortugal
CitySetubal
Period25/11/1527/11/15

Keywords

  • Games
  • Learning history
  • Mobile devices
  • Mobile learning

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