@inproceedings{a7c557640ba547f8bb41c0d7d4c39a4a,
title = "1910: a mobile game to relive the implementation of the Republic in Portugal",
abstract = "This paper presents the development of a game called '1910', which is about the implementation of the Republic in Portugal. Designed for mobile devices, the game created is part of a larger project - 'From Games to Interactive Activities for Mobile Learning' - which aims to identify the game habits of Portuguese students from 5th grade to Higher Education (N = 2303). Based on these results, a multidisciplinary team designed a game for each grade level. In this paper, we present the game developed for students of the 2nd cycle of basic education, based on the game preferences identified for this educational cycle (n = 508).",
keywords = "Games, Learning history, Mobile devices, Mobile learning",
author = "S{\'o}nia Cruz and Carvalho, {Ana Am{\'e}lia} and In{\^e}s Ara{\'u}jo",
note = "Publisher Copyright: {\textcopyright} 2015 IEEE. Copyright: Copyright 2016 Elsevier B.V., All rights reserved.; 17th International Symposium on Computers in Education, SIIE 2015 ; Conference date: 25-11-2015 Through 27-11-2015",
year = "2016",
month = apr,
day = "12",
doi = "10.1109/SIIE.2015.7451657",
language = "English",
series = "2015 International Symposium on Computers in Education, SIIE 2015",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "103--108",
editor = "Miguel Figueiredo and Nistal, {Martin Llamas} and Rodrigues, {Maria do Ros{\'a}rio}",
booktitle = "2015 International Symposium on Computers in Education, SIIE 2015",
address = "United States",
}