TY - GEN
T1 - A serious game-based solution to prevent bullying
AU - Raminhos, Cátia
AU - Cláudio, Ana Paula
AU - Carmo, Maria Beatriz
AU - Carvalhosa, Susana
AU - De Jesus Candeias, Maria
AU - Gaspar, Augusta
PY - 2015/12/11
Y1 - 2015/12/11
N2 - This paper presents a Serious Game with the main purpose of inducing attitude changes as a way to prevent bullying. The target audience are young people between 10 and 12 years old. The rationale for prevention is: first, to help victims of these aggressive episodes to improve behavioral competence to avoid or to deal with future real bullying situations; and, second, to promote in the bystanders empathy towards the victims. The user studies we have performed lead us to the conclusion that the current solution has potential in bullying prevention while being a therapy auxiliary tool. The Serious Game was appreciated by young people who, after playing the game in a continuous time span, reportedly acquired bullying prevention strategies. The BackOffice application, a distinctive feature of our solution when compared to other similar solutions, was also evaluated, and was positively assessed by the psychologists who tried it.
AB - This paper presents a Serious Game with the main purpose of inducing attitude changes as a way to prevent bullying. The target audience are young people between 10 and 12 years old. The rationale for prevention is: first, to help victims of these aggressive episodes to improve behavioral competence to avoid or to deal with future real bullying situations; and, second, to promote in the bystanders empathy towards the victims. The user studies we have performed lead us to the conclusion that the current solution has potential in bullying prevention while being a therapy auxiliary tool. The Serious Game was appreciated by young people who, after playing the game in a continuous time span, reportedly acquired bullying prevention strategies. The BackOffice application, a distinctive feature of our solution when compared to other similar solutions, was also evaluated, and was positively assessed by the psychologists who tried it.
KW - Bullying
KW - Bystanders
KW - Platform game
KW - Serious game
KW - Unity 3D
KW - Victims
UR - http://www.scopus.com/inward/record.url?scp=84968865498&partnerID=8YFLogxK
U2 - 10.1145/2837126.2837135
DO - 10.1145/2837126.2837135
M3 - Conference contribution
AN - SCOPUS:84968865498
T3 - Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia
SP - 63
EP - 72
BT - MoMM 2015
A2 - Chen, Liming
A2 - Steinbauer, Matthias
A2 - Khalil, Ismail
A2 - Anderst-Kotsis, Gabriele
PB - Association for Computing Machinery, Inc
T2 - 13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015
Y2 - 11 December 2015 through 13 December 2015
ER -