Abstract
This paper presents a Serious Game with the main purpose of inducing attitude changes as a way to prevent bullying. The target audience are young people between 10 and 12 years old. The rationale for prevention is: first, to help victims of these aggressive episodes to improve behavioral competence to avoid or to deal with future real bullying situations; and, second, to promote in the bystanders empathy towards the victims. The user studies we have performed lead us to the conclusion that the current solution has potential in bullying prevention while being a therapy auxiliary tool. The Serious Game was appreciated by young people who, after playing the game in a continuous time span, reportedly acquired bullying prevention strategies. The BackOffice application, a distinctive feature of our solution when compared to other similar solutions, was also evaluated, and was positively assessed by the psychologists who tried it.
| Original language | English |
|---|---|
| Title of host publication | MoMM 2015 |
| Subtitle of host publication | Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia |
| Editors | Liming Chen, Matthias Steinbauer, Ismail Khalil, Gabriele Anderst-Kotsis |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 63-72 |
| Number of pages | 10 |
| ISBN (Electronic) | 9781450334938 |
| DOIs | |
| Publication status | Published - 11 Dec 2015 |
| Event | 13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 - Brussels, Belgium Duration: 11 Dec 2015 → 13 Dec 2015 |
Publication series
| Name | Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia |
|---|
Conference
| Conference | 13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 |
|---|---|
| Country/Territory | Belgium |
| City | Brussels |
| Period | 11/12/15 → 13/12/15 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Bullying
- Bystanders
- Platform game
- Serious game
- Unity 3D
- Victims
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