Analysing player performance with animated maps

Tiago Goncalves, Pedro Vieira, Ana Paula Afonso, Maria Beatriz Carmo, Tiago Moucho

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Citations (Scopus)

Abstract

Over the last years, with the increasing use of telemetry techniques, the extraction of data from video games became a much easier and reliable task. Among many types of video games, MOBAs (Multiplayer Online Battle Arena) are one of the most widely played and, consequently, the analysis of game events has received attention of players, spectators, coaches and analysts to assess the performance of players. This data can range from players' position, to more specific events, such as, the position of a player's death. Our main goal is to get a better understanding of which techniques are more adequate to handle the visualization of this type of spatio-Temporal information data, associated to player performance analysis in video games. This paper addresses this problem presenting a user study to evaluate the adequacy of animated maps and the analytical strategies followed by players when using spatio-Temporal data to analyse player performance. To support the user study, we developed the VisuaLeague prototype for the visualization of in-game player trajectories and events during a match in the MOBA game League of Legends. The results support the adequacy of using the animated maps technique to convey information to users in this context. Moreover, they also point out towards a high degree of importance given to the spatio-Temporal components of the data for player performance analysis.
Original languageEnglish
Title of host publicationInformation visualisation - Biomedical visualization, visualisation on built and rural environments and geometric modelling and imaging, IV 2018
EditorsJoao Moura Pires, Nuno Miguel Soares Datia, Giuseppe Polese, Marco Temperini, Filippo Sciarrone, Michele Risi, Gilles Venturini, Tania Di Mascio, Rocco Zaccagnino, Vincenzo Deufemia, Delfina Malandrino, Paloma Diaz, Antonio Fernandez Anta, Ebad Banissi, Theodor G. Wyeld, Muhammad Sarfraz, Fatma Bouali, Mark W. McK. Bannatyne, Fragkiskos Papadopoulo, Ugo Erra, Veronica Rossano, Anna Ursyn, Alfredo Cuzzocrea, Rita Francese
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages110-116
Number of pages7
ISBN (Electronic)9781538672020
DOIs
Publication statusPublished - 5 Dec 2018
Externally publishedYes
Event22nd International Conference Information Visualisation - Biomedical Visualization, Visualisation on Built and Rural Environments and Geometric Modelling and Imaging, IV 2018 - Salerno, Italy
Duration: 10 Jul 201813 Jul 2018

Publication series

NameInformation Visualisation - Biomedical Visualization, Visualisation on Built and Rural Environments and Geometric Modelling and Imaging, IV 2018

Conference

Conference22nd International Conference Information Visualisation - Biomedical Visualization, Visualisation on Built and Rural Environments and Geometric Modelling and Imaging, IV 2018
Country/TerritoryItaly
CitySalerno
Period10/07/1813/07/18

Keywords

  • Animated maps
  • Spatial-Temporal visualization
  • Trajectory analysis

Fingerprint

Dive into the research topics of 'Analysing player performance with animated maps'. Together they form a unique fingerprint.

Cite this