TY - GEN
T1 - Animating with a self-organizing population the reconstruction of medieval Mrtola
AU - Antunes, R. F.
AU - Cludio, A. P.
AU - Carmo, M. B.
AU - Correia, L.
N1 - Funding Information:
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 655226. We also would like to thank the anonymous reviewers for their constructive feedback.
Publisher Copyright:
© 2017 GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage. All rights reserved.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2017
Y1 - 2017
N2 - This paper provides a contribution to the field of historical simulations of the past. Throughout this document, we will describe a novel model to animate these simulations with autonomous characters exhibiting heterogeneous and spontaneous behaviours and we will discuss a case study, the simulation of the medieval village of Mrtola, in the South of Portugal. We will first detail the work of construction of the urban layout. Using manual modeling combined with procedural generation, we have generated a virtual space containing some of the military structures, such as the defensive walls and the watchtower in the river, as well as some of the civilian housing inside the protection of the walls. Following, we will describe the virtual population inhabiting the space composed of autonomous individuals dressed with historical rigour. These inhabitants of the virtual city, are equipped with limited intelligence and personality traits which allows them to self-organize, interact with each other and at the local market. They communicate with their fellow citizens in the narrow streets of the village using expressive gestures and postures that convey their inner emotional states.
AB - This paper provides a contribution to the field of historical simulations of the past. Throughout this document, we will describe a novel model to animate these simulations with autonomous characters exhibiting heterogeneous and spontaneous behaviours and we will discuss a case study, the simulation of the medieval village of Mrtola, in the South of Portugal. We will first detail the work of construction of the urban layout. Using manual modeling combined with procedural generation, we have generated a virtual space containing some of the military structures, such as the defensive walls and the watchtower in the river, as well as some of the civilian housing inside the protection of the walls. Following, we will describe the virtual population inhabiting the space composed of autonomous individuals dressed with historical rigour. These inhabitants of the virtual city, are equipped with limited intelligence and personality traits which allows them to self-organize, interact with each other and at the local market. They communicate with their fellow citizens in the narrow streets of the village using expressive gestures and postures that convey their inner emotional states.
UR - http://www.scopus.com/inward/record.url?scp=85087327800&partnerID=8YFLogxK
U2 - 10.2312/gch.20171286
DO - 10.2312/gch.20171286
M3 - Conference contribution
AN - SCOPUS:85087327800
T3 - GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage
SP - 1
EP - 10
BT - GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage
A2 - Schreck, Tobias
A2 - Weyrich, Tim
A2 - Sablatnig, Robert
A2 - Stular, Benjamin
PB - Eurographics Association at Graz University of Technology
T2 - 2017 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2017
Y2 - 27 September 2017 through 29 September 2017
ER -