Business, technological, and social dimensions of computer games: multidisciplinary developments

Maria Manuela Cruz-Cunha (Editor), Vitor Hugo Costa Carvalho (Editor), Paula Cristina Almeida Tavares (Editor)

Research output: Book/ReportBookpeer-review

1 Citation (Scopus)

Abstract

Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.
Original languageEnglish
PublisherIGI Global
Number of pages564
ISBN (Electronic)9781609605681
ISBN (Print)9781609605674
DOIs
Publication statusPublished - 2011

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