TY - BOOK
T1 - Business, technological, and social dimensions of computer games
T2 - multidisciplinary developments
A2 - Cruz-Cunha, Maria Manuela
A2 - Carvalho, Vitor Hugo Costa
A2 - Tavares, Paula Cristina Almeida
N1 - Copyright:
Copyright 2014 Elsevier B.V., All rights reserved.
PY - 2011
Y1 - 2011
N2 - Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.
AB - Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.
UR - http://www.scopus.com/inward/record.url?scp=84900215039&partnerID=8YFLogxK
U2 - 10.4018/978-1-60960-567-4
DO - 10.4018/978-1-60960-567-4
M3 - Edited book
AN - SCOPUS:84900215039
SN - 9781609605674
BT - Business, technological, and social dimensions of computer games
PB - IGI Global Publishing
ER -