TY - GEN
T1 - City and spectacle
T2 - 15th International Conference on Virtual Systems and Multimedia, VSMM 2009
AU - Câmara, Alexandra Gago da
AU - Murteira, Helena
AU - Rodrigues, Paulo
N1 - Copyright:
Copyright 2009 Elsevier B.V., All rights reserved.
PY - 2009
Y1 - 2009
N2 - On the eve of the great earthquake of 1st November 1755, Lisbon was one of the most populated cities in Europe, a major sea port, international trading station and the political heart of an empire that extended from India to Brazil. Portrayed by some travellers and foreign residents as a mixture of abject misery, extreme religious devotion and baroque opulence and extravagance, the old Lisbon became a mythical city for 18th century Europeans while for the Portuguese it has remained so until today. After the catastrophe, Sebastião José de Carvalho e Melo (b. 1699 - d.1782), the minister to King D. José (1750 - 1777, b. 1714) and future Marquis of Pombal, with the vital assistance of Portuguese military engineers, built a city with a regular layout arranged in uniform blocks. The old Lisbon with its particular morphological and social characteristics disappeared. The aim of this project is to use Second Life® technology to recreate the Lisbon destroyed by the 1755 earthquake and on which the Lisbon planned by the military engineers Eugénio dos Santos and Carlos Mardel was built. It therefore consists of collaboration between two scientific approaches - historic and virtual language - thereby allowing the visualization of a memory. Using written documentation and iconography found in archives and national museums, we propose to reconstitute the city, including not only the urban design but also the architectonic fabric of the whole and the interiors of the most noteworthy buildings, such as the Royal Palace in Terreiro do Paço (Palace Courtyard), the Patriarchal See, the Opera House, the Corpus Christi Convent and the All Saints Hospital. This re-creation will include an audio component that provides the background noise of city-dwellers, as well as performances of the opera and other noteworthy events of Lisbon of the time. It will be complemented by small texts giving the historical context. It thus strives to recreate the spatial, architectural, social and cultural dimensions of Lisbon in the early 18th century.
AB - On the eve of the great earthquake of 1st November 1755, Lisbon was one of the most populated cities in Europe, a major sea port, international trading station and the political heart of an empire that extended from India to Brazil. Portrayed by some travellers and foreign residents as a mixture of abject misery, extreme religious devotion and baroque opulence and extravagance, the old Lisbon became a mythical city for 18th century Europeans while for the Portuguese it has remained so until today. After the catastrophe, Sebastião José de Carvalho e Melo (b. 1699 - d.1782), the minister to King D. José (1750 - 1777, b. 1714) and future Marquis of Pombal, with the vital assistance of Portuguese military engineers, built a city with a regular layout arranged in uniform blocks. The old Lisbon with its particular morphological and social characteristics disappeared. The aim of this project is to use Second Life® technology to recreate the Lisbon destroyed by the 1755 earthquake and on which the Lisbon planned by the military engineers Eugénio dos Santos and Carlos Mardel was built. It therefore consists of collaboration between two scientific approaches - historic and virtual language - thereby allowing the visualization of a memory. Using written documentation and iconography found in archives and national museums, we propose to reconstitute the city, including not only the urban design but also the architectonic fabric of the whole and the interiors of the most noteworthy buildings, such as the Royal Palace in Terreiro do Paço (Palace Courtyard), the Patriarchal See, the Opera House, the Corpus Christi Convent and the All Saints Hospital. This re-creation will include an audio component that provides the background noise of city-dwellers, as well as performances of the opera and other noteworthy events of Lisbon of the time. It will be complemented by small texts giving the historical context. It thus strives to recreate the spatial, architectural, social and cultural dimensions of Lisbon in the early 18th century.
KW - 1755 earthquake
KW - 18th century
KW - Architecture
KW - Lisbon
KW - Second Life
KW - Town planning
KW - Virtual archaeology
UR - http://www.scopus.com/inward/record.url?scp=70450273247&partnerID=8YFLogxK
U2 - 10.1109/VSMM.2009.43
DO - 10.1109/VSMM.2009.43
M3 - Conference contribution
AN - SCOPUS:70450273247
SN - 9780769537900
T3 - VSMM 2009 - Proceedings of the 15th International Conference on Virtual Systems and Multimedia
SP - 239
EP - 243
BT - VSMM 2009 - Proceedings of the 15th International Conference on Virtual Systems and Multimedia
Y2 - 9 September 2009 through 12 September 2009
ER -