CodeCubes: coding with augmented reality

Bárbara Cleto, Cristina Sylla, Luís Ferreira, Joaõ Martinho Moura

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

CodeCubes is interface that uses Augmented Reality to stimulate Computational Thinking in young students. The visual programming blocks are replaced by paper cubes that have an Augmented Reality marker on each face. Each marker represents a programming instruction. The game is composed of three levels. It consists of programming a car course in a racetrack, driving from the start to the final goal. Code Cubes takes advantage of the physicality offered by Augmented Reality technology. We present the design and development of the game, focusing on its main characteristics and describing the various development stages. We also present the first results obtained by exploring Code Cubes. The results were positive, showing the potential of Augmented Reality interfaces in learning scenarios. 2012 ACM Subject Classification Computing methodologies ! Mixed/augmented reality.
Original languageEnglish
Title of host publication1st International Computer Programming Education Conference, ICPEC 2020
EditorsRicardo Queiros, Filipe Portela, Mario Pinto, Alberto Simoes
PublisherSchloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
ISBN (Electronic)9783959771535
DOIs
Publication statusPublished - 1 Jun 2020
Externally publishedYes
Event1st International Computer Programming Education Conference, ICPEC 2020 - Vila do Conde, Portugal
Duration: 25 Jun 202026 Jun 2020

Publication series

NameOpenAccess Series in Informatics
Volume81
ISSN (Print)2190-6807

Conference

Conference1st International Computer Programming Education Conference, ICPEC 2020
Country/TerritoryPortugal
CityVila do Conde
Period25/06/2026/06/20

Keywords

  • Augmented reality
  • Computational thinking
  • Games
  • Tangible interfaces

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