TY - GEN
T1 - CodeCubes - Playing with cbes and learning to code
AU - Cleto, Bárbara
AU - Moura, João Martinho
AU - Ferreira, Luís
AU - Sylla, Cristina
N1 - Funding Information:
Acknowledgments. Cristina Sylla acknowledges the funding from the FCT (Portuguese Foundation for Science and Technology) and the European Operational Programme Human Capital (POCH), with the grant SFRH/BPD/111891/2015.
Publisher Copyright:
© 2019, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2019
Y1 - 2019
N2 - We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).
AB - We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).
KW - Augmented Reality
KW - Co-learning
KW - Computational thinking
KW - Interaction
KW - Tangible interfaces
UR - http://www.scopus.com/inward/record.url?scp=85061356656&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-06134-0_58
DO - 10.1007/978-3-030-06134-0_58
M3 - Conference contribution
AN - SCOPUS:85061356656
SN - 9783030061333
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 538
EP - 543
BT - Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
A2 - Brooks, Anthony L.
A2 - Brooks, Eva
A2 - Sylla, Cristina
PB - Springer Verlag
T2 - 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
Y2 - 24 October 2018 through 26 October 2018
ER -