CodeCubes - Playing with cbes and learning to code

Bárbara Cleto*, João Martinho Moura, Luís Ferreira, Cristina Sylla

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
PublisherSpringer Verlag
Pages538-543
Number of pages6
ISBN (Print)9783030061333
DOIs
Publication statusPublished - 2019
Externally publishedYes
Event7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga, Portugal
Duration: 24 Oct 201826 Oct 2018

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume265
ISSN (Print)1867-8211

Conference

Conference7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
Country/TerritoryPortugal
CityBraga
Period24/10/1826/10/18

Keywords

  • Augmented Reality
  • Co-learning
  • Computational thinking
  • Interaction
  • Tangible interfaces

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