Abstract
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques - gaze-directed locomotion and gamepad-based locomotion. We performed a user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques.
Original language | English |
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Title of host publication | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST |
Editors | Stephen N. Spencer |
Publisher | Association for Computing Machinery (ACM) |
Pages | 319-320 |
Number of pages | 2 |
ISBN (Electronic) | 9781450344913 |
DOIs | |
Publication status | Published - 2 Nov 2016 |
Event | 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 - Munich, Germany Duration: 2 Nov 2016 → 4 Nov 2016 |
Conference
Conference | 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 |
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Country/Territory | Germany |
City | Munich |
Period | 2/11/16 → 4/11/16 |
Keywords
- HCI
- Interaction device
- Leap motion
- Locomotion
- Performance measurement
- Virtual reality