Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds

Jorge C. S. Cardoso*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

43 Citations (Scopus)
14 Downloads

Abstract

In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques - gaze-directed locomotion and gamepad-based locomotion. We performed a user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques.
Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery (ACM)
Pages319-320
Number of pages2
ISBN (Electronic)9781450344913
DOIs
Publication statusPublished - 2 Nov 2016
Event22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 - Munich, Germany
Duration: 2 Nov 20164 Nov 2016

Conference

Conference22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016
Country/TerritoryGermany
CityMunich
Period2/11/164/11/16

Keywords

  • HCI
  • Interaction device
  • Leap motion
  • Locomotion
  • Performance measurement
  • Virtual reality

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