TY - GEN
T1 - Comparison of visualization tools for matches analysis of a MOBA game
AU - Afonso, Ana Paula
AU - Carmo, Maria Beatriz
AU - Moucho, Tiago
N1 - Funding Information:
This work was supported by FCT (Portuguese Science and Technology Foundation) through founding of LASIGE Research Unit, ref. UID/CEC/00408/2019 and BioISI Research Unit, ref. UID/MULTI/04046/2019.
Publisher Copyright:
© 2019 IEEE.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2019/7
Y1 - 2019/7
N2 - The phenomenon of eSports has been increasing over the years, including the interest in online video games, by players, coaches and analysts. One of the most popular genres of these games is the Multiplayer Online Battle Arena (MOBA) and games like League of Legend (LoL) have increased its player base and event viewership. Similarly to other sports, players and coaches analyze the games and all the games events, such as players' movements and spatial, temporal events in which they participate, to understand how they play and to define new strategies to help them progress. This paper presents the VisuaLeague II tool that helps players and coaches to analyze LoL game data using animated maps and other visualizations; and presents a comparative study between VisuaLeague II and other two tools (LoL replay system and OP.GG) to understand if the proposed visualization techniques are adequate for analyzing player's performance. The results suggest that players are capable of visualizing game-related data through the use of animated maps, to solve common analytic tasks and the comparison suggests that participants prefer to visualize spatio-temporal data dynamically, i.e., using animated maps or the replay system.
AB - The phenomenon of eSports has been increasing over the years, including the interest in online video games, by players, coaches and analysts. One of the most popular genres of these games is the Multiplayer Online Battle Arena (MOBA) and games like League of Legend (LoL) have increased its player base and event viewership. Similarly to other sports, players and coaches analyze the games and all the games events, such as players' movements and spatial, temporal events in which they participate, to understand how they play and to define new strategies to help them progress. This paper presents the VisuaLeague II tool that helps players and coaches to analyze LoL game data using animated maps and other visualizations; and presents a comparative study between VisuaLeague II and other two tools (LoL replay system and OP.GG) to understand if the proposed visualization techniques are adequate for analyzing player's performance. The results suggest that players are capable of visualizing game-related data through the use of animated maps, to solve common analytic tasks and the comparison suggests that participants prefer to visualize spatio-temporal data dynamically, i.e., using animated maps or the replay system.
KW - Animated maps
KW - MOBA games
KW - Spatio-temporal visualization
KW - Trajectory analysis
KW - User study
UR - http://www.scopus.com/inward/record.url?scp=85072269715&partnerID=8YFLogxK
U2 - 10.1109/iv.2019.00029
DO - 10.1109/iv.2019.00029
M3 - Conference contribution
AN - SCOPUS:85072269715
T3 - Proceedings of the International Conference on Information Visualisation
SP - 118
EP - 126
BT - Information Visualization - Biomedical Visualization and Geometric Modelling and Imaging, IV 2019
A2 - Banissi, Ebad
A2 - Ursyn, Anna
A2 - McK. Bannatyne, Mark W.
A2 - Datia, Nuno
A2 - Pires, Joao Moura
A2 - Francese, Rita
A2 - Sarfraz, Muhammad
A2 - Wyeld, Theodor G
A2 - Bouali, Fatma
A2 - Venturin, Gilles
A2 - Azzag, Hanane
A2 - Lebbah, Mustapha
A2 - Trutschl, Marjan
A2 - Cvek, Urska
A2 - Muller, Heimo
A2 - Nakayama, Minoru
A2 - Kernbach, Sebastian
A2 - Caruccio, Loredana
A2 - Risi, Michele
A2 - Erra, Ugo
A2 - Vitiello, Autilia
A2 - Rossano, Veronica
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 23rd International Conference on Information Visualisation - Biomedical Visualization and Geometric Modelling and Imaging, IV 2019
Y2 - 2 July 2019 through 5 July 2019
ER -