Computer games as educational and management tools: uses and approaches

Maria Manuela Cruz-Cunha (Editor), Vitor Hugo Costa Carvalho (Editor), Paula Cristina Almeida Tavares (Editor)

Research output: Book/ReportBookpeer-review

1 Citation (Scopus)

Abstract

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
Original languageEnglish
PublisherIGI Global
Number of pages337
ISBN (Print)9781609605698
DOIs
Publication statusPublished - 2011

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