Creative engagement: multimodal digital games in children's learning environment in Macau S.A.R.

Filipa Martins de Abreu, Álvaro Barbosa

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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Abstract

One of the biggest challenges that we have encountered, when trying to encourage digital games in schools, is trying to explain what its benefits are in teaching and learning environments. In this pilot experimental study we explore how multimodal audio and visual games can be used in learning environments for children, specifically by fostering creative behaviors through User-Centered design approaches. To achieve this objective, a framework is being developed with multimodal experiences based on flexible design patterns that exploits basic visual and audio elements, allowing children from three to six years of age to play and learn through fun and subsequently trigger creative behaviors. These studies are making use of tangible objects, digital games and mobile platforms. We are making use of commercial digital games to understand and discuss the affordances of these games in an educational environment and how they support creativity in learning.
Original languageEnglish
Title of host publicationARTECH2017
Subtitle of host publicationproceedings of the 8th International Conference on Digital Arts
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages47–54
Number of pages8
ISBN (Electronic)9781450352734
DOIs
Publication statusPublished - 6 Sept 2017
Event8th International Conference on Digital Arts, ARTECH 2017 - Macau, China
Duration: 6 Sept 20178 Sept 2017

Conference

Conference8th International Conference on Digital Arts, ARTECH 2017
Country/TerritoryChina
CityMacau
Period6/09/178/09/17

Keywords

  • Multimodal
  • User-centered design
  • Creative learning
  • Children
  • Tangible technologies
  • Digital games
  • Mobile devices

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