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El uso de la gamificación en la enseñanza de la cultura en la clase de lengua extranjera: desde la perspectiva del profesor

Translated title of the contribution: The use of gamification in teaching culture in the foreign language class: from the teacher's perspective

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

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Translated title of the contributionThe use of gamification in teaching culture in the foreign language class: from the teacher's perspective
Original languageSpanish
Title of host publicationInovação e tecnologia no ensino de línguas
Subtitle of host publicationpedagogias, práticas e recursos digitais
EditorsIsabel Roboredo Seara
Place of PublicationLisboa
PublisherUniversidade Aberta
Pages56-81
ISBN (Electronic)9789726749400
Publication statusPublished - 2023

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education
  2. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Gamification
  • Language-teaching
  • Culture studies
  • Inovation

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