Embodiment in virtual reality performance

João Martinho Moura*, N. Barros, Paulo Ferreira-Lopes

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this publication, we present artistic and technical developments in creating and presenting dance performances in media art, where embodiment is crucial in the artistic process. We study and compare three distinct performances with dancers and one choreographer in the same dance company between 2009 and 2020. The degree of immersion in performance is then compared between the three pieces, created at Balleteatro, in Porto, addressing the transition from the real to the virtual in the performance perspective, with practical cases and direct observations in the way the audience learns different states of body representation through technological means. We initially present the NUVE performance (2010), interpreted by Né Barros, Co:Lateral (2016–2019), a performance that crosses different realities, and, finally, the transition to the UNA work (2020) that takes place in total virtuality. This publication focuses on the developments, the public experience, and the results obtained in more than 20 exhibitions in different locations, either in theater or auditorium and in conference venues.
Original languageEnglish
Title of host publicationInteractivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Proceedings
EditorsAnthony Brooks, Eva Irene Brooks, Duckworth Jonathan
PublisherSpringer Science and Business Media Deutschland GmbH
Pages3-20
Number of pages18
ISBN (Print)9783030734251
DOIs
Publication statusPublished - 2021
Event9th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2020 - Aalborg, Denmark
Duration: 10 Dec 202011 Dec 2020

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume367 LNICST
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

Conference9th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2020
Country/TerritoryDenmark
CityAalborg
Period10/12/2011/12/20

Keywords

  • Embodiment
  • Performance
  • Virtual reality

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