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External and model validity in a systematic review of game-based interventions

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)
20 Downloads

Abstract

Game-based learning, training, exercises, serious games, and gamification represent distinct approaches, integrating games into diverse contexts. Lately, interventions based on these approaches have gained popularity due to their potential to enhance cognitive outcomes. The term game-based intervention (GBI) was adopted to describe the use of all these playful processes with the goals of cognition and behavior promotion. Here, we present complementary research originating from a comprehensive systematic review examining the influence of GBI on adult cognition. This additional research evaluates the external and model validity of the original studies included in a systematic review, adhering to a registered PROSPERO protocol and PRISMA guidelines. Our systematic methodology covered various databases, resulting in 1398 articles. Following examination, 42 studies (26 randomized control trials and 16 non-randomized control trials) were selected.
Original languageEnglish
Title of host publicationThe future of education
PublisherPixel
Number of pages8
ISBN (Electronic)9791280225603
Publication statusPublished - 21 Jun 2024
EventThe Future of Education: 14th edition - Florence, Italy
Duration: 20 Jun 202421 Jun 2024

Publication series

NameInternational Conference 'The Future of Education'
ISSN (Print)2384-9509

Conference

ConferenceThe Future of Education
Country/TerritoryItaly
CityFlorence
Period20/06/2421/06/24

Keywords

  • Games
  • Technology
  • Digital
  • Education
  • Learning
  • Cognition

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