TY - GEN
T1 - GamAll
T2 - 5th EAI International Conference on Design, Leaning and Innovation, DLI 2020
AU - Salaberri, Marcelo
AU - Gil, Maitê
AU - Sylla, Cristina
N1 - Publisher Copyright:
© 2021, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
Publisher Copyright:
© 2021, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
PY - 2021
Y1 - 2021
N2 - Interactive story apps are becoming popular, especially among children. Due to its multimodality, interactive story apps offer a good opportunity to promote the development of cognitive and language skills. Here, we present the theoretical framework and the initial design decisions that support the development of a pedagogical game, which aims at enhancing students’ reading competences related to multimodal texts. The game complements Mobeybou in Brazil, an interactive story application directed to pre and primary school children and a digital manipulative that aims at promoting young children’s literacy, especially focusing on the development of language and storytelling competences in the context of multiculturalism. The development of the game follows a design-based research methodology and a user-centered approach. The conceptualization and the development of the game, as well as of the Mobeybou story app, are informed by theories of embodiment, socio-constructivist and constructionist theories, as well as multiliteracies and multimodality theories.
AB - Interactive story apps are becoming popular, especially among children. Due to its multimodality, interactive story apps offer a good opportunity to promote the development of cognitive and language skills. Here, we present the theoretical framework and the initial design decisions that support the development of a pedagogical game, which aims at enhancing students’ reading competences related to multimodal texts. The game complements Mobeybou in Brazil, an interactive story application directed to pre and primary school children and a digital manipulative that aims at promoting young children’s literacy, especially focusing on the development of language and storytelling competences in the context of multiculturalism. The development of the game follows a design-based research methodology and a user-centered approach. The conceptualization and the development of the game, as well as of the Mobeybou story app, are informed by theories of embodiment, socio-constructivist and constructionist theories, as well as multiliteracies and multimodality theories.
KW - Children playful learning
KW - Gamification
KW - Interactive story apps
KW - Multimodality
UR - http://www.scopus.com/inward/record.url?scp=85112590597&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-78448-5_10
DO - 10.1007/978-3-030-78448-5_10
M3 - Conference contribution
SN - 9783030784478
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 140
EP - 147
BT - Design, learning, and innovation
A2 - Brooks, Eva Irene
A2 - Brooks, Anthony
A2 - Sylla, Cristina
A2 - Møller, Anders Kalsgaard
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 10 December 2020 through 11 December 2020
ER -