Games + education + art = higher education

Research output: Contribution to conferenceAbstractpeer-review

Abstract

This presentation examines the viability of different approaches for a teacher who plays and designs games/playful interactive activities for higher education classes in Portugal. This applies to both undergraduate and graduate students using play and games (non-digital and digital), which are often used to activate learning in their classroom by the teacher. At its learning center, game-based classroom activities for learning is always present; one example is Beatriz Albuquerque's scavenger hunt, a game/activity which takes place both in physical gardens/museums and in the virtual world/metaverse. While students are playing the games, they simultaneously acquire and develop new literacy skills and expand their proficiency in critical thinking (edutainment).
Original languageEnglish
Publication statusPublished - 2023
EventThe CUNY Games Conference 10.0 - City University of New York, New York, United States
Duration: 22 Jan 202423 Jan 2024

Conference

ConferenceThe CUNY Games Conference 10.0
Country/TerritoryUnited States
CityNew York
Period22/01/2423/01/24

Keywords

  • Games
  • Education
  • Pedagogy
  • Art
  • Higher education

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