Gesture-based locomotion in immersive VR worlds with the leap motion controller

J. C. S. Cardoso*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)
88 Downloads

Abstract

In this paper, we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques - gaze-directed locomotion and gamepad-based locomotion. We performed an exploratory user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques. These results suggest that the design of interaction techniques for the Leap Motion device should take into consideration the possible fatigue induced by the prolonged use of the device. For interaction tasks that require high performance, designers should look for alternatives to the Leap Motion device.
Original languageEnglish
Title of host publicationProceedings of the International Conference on Interfaces and Human Computer Interaction 2017 - Part of the Multi Conference on Computer Science and Information Systems 2017
EditorsKatherine Blashki, Luis Rodrigues
PublisherIADIS
Pages61-68
Number of pages8
ISBN (Electronic)9789898533647
Publication statusPublished - 2017
Event11th International Conference on Interfaces and Human Computer Interaction - Lisbon, Portugal
Duration: 21 Jul 201723 Jul 2017

Publication series

NameProceedings of the International Conference on Interfaces and Human Computer Interaction 2017 - Part of the Multi Conference on Computer Science and Information Systems 2017

Conference

Conference11th International Conference on Interfaces and Human Computer Interaction
Country/TerritoryPortugal
CityLisbon
Period21/07/1723/07/17

Keywords

  • HCI
  • Interaction device
  • Leap motion
  • Locomotion
  • Performance measurement
  • Virtual reality

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