Abstract
In this paper, we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques - gaze-directed locomotion and gamepad-based locomotion. We performed an exploratory user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques. These results suggest that the design of interaction techniques for the Leap Motion device should take into consideration the possible fatigue induced by the prolonged use of the device. For interaction tasks that require high performance, designers should look for alternatives to the Leap Motion device.
| Original language | English |
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| Title of host publication | Proceedings of the International Conference on Interfaces and Human Computer Interaction 2017 - Part of the Multi Conference on Computer Science and Information Systems 2017 |
| Editors | Katherine Blashki, Luis Rodrigues |
| Publisher | IADIS |
| Pages | 61-68 |
| Number of pages | 8 |
| ISBN (Electronic) | 9789898533647 |
| Publication status | Published - 2017 |
| Event | 11th International Conference on Interfaces and Human Computer Interaction - Lisbon, Portugal Duration: 21 Jul 2017 → 23 Jul 2017 |
Publication series
| Name | Proceedings of the International Conference on Interfaces and Human Computer Interaction 2017 - Part of the Multi Conference on Computer Science and Information Systems 2017 |
|---|
Conference
| Conference | 11th International Conference on Interfaces and Human Computer Interaction |
|---|---|
| Country/Territory | Portugal |
| City | Lisbon |
| Period | 21/07/17 → 23/07/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 7 Affordable and Clean Energy
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 12 Responsible Consumption and Production
Keywords
- HCI
- Interaction device
- Leap motion
- Locomotion
- Performance measurement
- Virtual reality
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