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Abstract
The evolution of Virtual Reality in the last decades has drawn attention to its ability to communicate. Nowadays, it’s potential and characteristics for narrative and the construction of interactive stories it’s growing, allowing us to see a great number of examples of narrative projects with its own characteristics. The purpose of this paper is to categorize generically the types of narrative content that are being used in virtual reality now through a literature review and the analysis of some of the most remarkable features.
Translated title of the contribution | Levels in narrative, spatial and interactive design for developping contents in the medium of virtual reality |
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Original language | Spanish |
Pages (from-to) | 96-113 |
Number of pages | 18 |
Journal | ASRI - Arte y Sociedad: Revista de Investigación en Artes y Humanidades Digitales |
Issue number | 19 |
Publication status | Published - 30 Mar 2021 |
Keywords
- Virtual reality
- Narrative
- Interactivity
- Immersive technologies
- 3D computer graphics
- Digital art
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CITAR: Research Center for Science and Technology of the Arts
Vieira, E., Nobre da Silva Pais, A. M., Filipe, C., Serra, S., Baltazar, A., Lobo, C., Carmona, C. R., Sá, C., Sousa, G. V. E., Pereira, H. M., Neves, J., Teixeira, J., Gomes, J. A., Carvalho, J. V., Castro, L., Teixeira, L., Aguiar, M., Crespo, N., Camarneiro, N., Costa, P. R., Pestana, P. D., Alves, P., Kunz, S., Neves, S., Coutinho, V. M., Galán-Pérez, A., Rangel, A., Natálio, C., Henriques, F., Afonso Lopes, M. I., Bordalo, R. & Lamounier, S.
Fundação para a Ciência e a Tecnologia
1/01/20 → 31/12/23
Project: Research