Mapping controls on a 2D user drawn racetracks driving game – an usability assessment

Fernando Rocha, Luís Lucas Pereira, Pedro Machado Santa, Licínio Roque, Jorge C. S. Cardoso

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we present the results from an experiment designed to evaluate the user experience of five different control schemes (buttons, steering wheel, joystick, joystick+button and accelerometer-based tilting) in a 2D top-down racing mobile game designed specifically for children. The experiment was conducted with 24 children from ages 6 to 14, both male and female, and with different levels of experience with mobile devices and mobile gaming. We present the results from our observations from the participants’ interaction with the game as well as the results from a questionnaire and interview. Results indicate that the joystick controller provides a better experience than the proposed alternatives to inexperienced players.

Original languageEnglish
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages653-660
Number of pages8
ISBN (Electronic)9781450368711
DOIs
Publication statusPublished - 17 Oct 2019
Externally publishedYes
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019

Publication series

NameCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Country/TerritorySpain
CityBarcelona
Period22/10/1925/10/19

Keywords

  • Children
  • Game design
  • Mobile games
  • Playtesting

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