Mobile applications in cultural heritage context: a survey

Manuel Silva, Diogo Morais, Miguel Mazeda, Luis Teixeira

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

As mobile technology sustains exponential growth and spread to all aspects of our everyday life and smartphone computational power increases, new promises arise for cultural institutions and citizens to use these tools for promoting cultural heritage. This survey proposes to review available smartphone applications (apps) relating to cultural heritage in three different contexts: cities, street art, and museums. Apps were identified by searching two app stores: Apple's App Store and Google Play (Android). A data search was undertaken using keywords and phrases relating to cities, street art, and museums. A total of 101 apps were identified (Google Play only= 7, Apple App Store only = 26, both Google Play and Apple App Store = 61, Apple Web Store and Web App = 6). Apps were categorized into the following categories: museums (39), street art (30), and cities (32). The most popular features are photos (96%) and maps (79%), and the most uncommon the 360 (4% ? only in museums apps), games (6%), and video (15%).
Original languageEnglish
Title of host publicationMultidisciplinary perspectives on new media art
EditorsCelia Soares, Emília Simão
PublisherIGI Global Publishing
Chapter9
Pages189-216
Number of pages28
ISBN (Electronic)9781799836711
ISBN (Print)9781799836698
DOIs
Publication statusPublished - 26 Jun 2020

Fingerprint

Dive into the research topics of 'Mobile applications in cultural heritage context: a survey'. Together they form a unique fingerprint.

Cite this