Activities per year
Abstract
This way, technology can break standards and enhance the details of action and emotion, revolutionizing the stigma associated with the personality and behavior of female characters in video games. We can conclude that several methods can be used in the industry, however, motion capture is the method that stands out the most in large productions for providing realism and immersion into the narrative. With this study, we were able to understand that it is possible to subvert gender stereotypes and how motion capture technologies were used in video games that intended to abolish the stereotypes associated with these characters.
Original language | English |
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Pages | 1-9 |
Number of pages | 9 |
Publication status | Published - 22 Nov 2022 |
Event | EAI International Conference: ArtsIT, Interactivity & Game Creation - Faro, Portugal Duration: 21 Nov 2022 → 22 Nov 2022 Conference number: 11 https://artsit.eai-conferences.org/2022/ |
Conference
Conference | EAI International Conference: ArtsIT, Interactivity & Game Creation |
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Abbreviated title | EAI ArtsIT |
Country/Territory | Portugal |
City | Faro |
Period | 21/11/22 → 22/11/22 |
Internet address |
Keywords
- Motion Capture
- Gender stereotypes
- Video games
- Female heroines
- Sex roles
Fingerprint
Dive into the research topics of 'Motion capture as a tool of empowerment for female main characters'. Together they form a unique fingerprint.Activities
- 1 Oral presentation
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Motion capture as a tool of empowerment for female main characters
Lavrador, E. (Speaker), Teixeira, L. (Speaker) & Kunz, S. (Speaker)
2022Activity: Talk or presentation › Oral presentation
Projects
- 1 Active
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CITAR: Research Center for Science and Technology of the Arts
Vieira, E. (PI), Nobre da Silva Pais, A. M. (Other career/Public sector), Filipe, C. (Private Sector), Serra, S. (Assistant Professor), Baltazar, A. (Assistant Professor), Lobo, C. (Invited Assistant Professor), Carmona, C. R. (Assistant Professor), Sá, C. (Assistant Professor), Sousa, G. V. E. (Full Professor), Pereira, H. M. (Assistant Professor), Neves, J. (Invited Assistant Professor), Teixeira, J. (Invited Assistant Professor), Gomes, J. A. (Invited Assistant Professor), Carvalho, J. V. (Invited Assistant Professor), Castro, L. (Assistant Professor), Teixeira, L. (Assistant Professor), Aguiar, M. (Assistant Professor), Crespo, N. (Assistant Professor), Camarneiro, N. (Invited Assistant Professor), Costa, P. R. (Invited Assistant Professor), Pestana, P. D. (Invited Assistant Professor), Alves, P. (Invited Assistant Professor), Kunz, S. (Assistant Professor), Neves, S. (Invited Assistant Professor), Coutinho, V. M. (Invited Assistant Professor), Galán-Pérez, A. (Private Sector), Rangel, A. (Professor non-higher education), Natálio, C. (Researcher), Henriques, F. (Researcher), Afonso Lopes, M. I. (Private Sector), Bordalo, R. (Researcher) & Lammeren, S. R. L. V. (Researcher)
1/01/20 → 31/12/25
Project: Research
Research output
- 1 Conference contribution
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Motion capture as a tool of empowerment for female main characters
Lavrador, E., Teixeira, L. & Kunz, S., Apr 2023, ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings: 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings. Brooks, A. L. (ed.). Springer Nature, Vol. 479. p. 504-514 11 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 479 LNICST).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review