Murky shooting: the use of auditory (non-speech) feedback on mobile audiogames

Joao Cordeiro*, Andre Baltazar, Alvaro Barbosa

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

In this paper we introduce an effective approach for game design based on auditory, non-speech, feedback. We describe the design and implementation of a mobile application - Murky Shooting - that makes use of sound to engage the user in a shooting game experience. Further, we discuss the pros and cons of the mobile version compared with the former desktop version and conclude with a presentation of the preliminary results, which prove that auditory cues solely are sufficient to provide an effective way of interaction, allowing the user to improve his/her performance and keep immersion in the game narrative.
Original languageEnglish
Title of host publicationProceedings of the 7th Audio Mostly
Subtitle of host publicationA Conference on Interaction with Sound, AM'12 - In Cooperation with ACM SIGCHI
Pages40-43
Number of pages4
DOIs
Publication statusPublished - 2012
Event7th Audio Mostly: A Conference on Interaction with Sound, AM 2012 - In Cooperation with ACM SIGCHI - Corfu, Greece
Duration: 26 Sept 201228 Sept 2012

Publication series

NameACM International Conference Proceeding Series

Conference

Conference7th Audio Mostly: A Conference on Interaction with Sound, AM 2012 - In Cooperation with ACM SIGCHI
Country/TerritoryGreece
CityCorfu
Period26/09/1228/09/12

Keywords

  • Audiogame
  • Auditory feedback
  • Mobile game

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