“Play and learn”: exploring CodeCubes

Bárbara Cleto*, Cristina Sylla, Luís Ferreira, João Martinho Moura

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

This paper presents a study carried out with a group of students from a robotic club, where they have used CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR). CodeCubes, intends to promote computational thinking through exploration and experimentation. The intervention, which we report here aimed at assessing children’s interest and motivation for these types of interfaces, as well as identifying possible interaction difficulties with CodeCubes. The results indicate that the children were motivated to work with CodeCubes, and that the physicality of the interface combined with AR can potentially promote hands-on learning.
Original languageEnglish
Title of host publicationTechnology, Innovation, Entrepreneurship and Education - 3rd EAI International Conference, TIE 2019, Proceedings
EditorsCristina Sylla, Ido Iurgel
PublisherSpringer Boston
Pages34-42
Number of pages9
ISBN (Print)9783030401795
DOIs
Publication statusPublished - 2020
Externally publishedYes
Event3rd EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019 - Braga, Portugal
Duration: 17 Oct 201918 Oct 2019

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume307 LNICST
ISSN (Print)1867-8211

Conference

Conference3rd EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019
Country/TerritoryPortugal
CityBraga
Period17/10/1918/10/19

Keywords

  • Augmented reality
  • Computational thinking
  • Interaction
  • Tangible interfaces

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