@inproceedings{cdf2a3367eb547a2bd67ad934a93b193,
title = "“Play and learn”: exploring CodeCubes",
abstract = "This paper presents a study carried out with a group of students from a robotic club, where they have used CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR). CodeCubes, intends to promote computational thinking through exploration and experimentation. The intervention, which we report here aimed at assessing children{\textquoteright}s interest and motivation for these types of interfaces, as well as identifying possible interaction difficulties with CodeCubes. The results indicate that the children were motivated to work with CodeCubes, and that the physicality of the interface combined with AR can potentially promote hands-on learning.",
keywords = "Augmented reality, Computational thinking, Interaction, Tangible interfaces",
author = "B{\'a}rbara Cleto and Cristina Sylla and Lu{\'i}s Ferreira and Moura, {Jo{\~a}o Martinho}",
note = "Publisher Copyright: {\textcopyright} ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2020.; 3rd EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019 ; Conference date: 17-10-2019 Through 18-10-2019",
year = "2020",
doi = "10.1007/978-3-030-40180-1_4",
language = "English",
isbn = "9783030401795",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer Boston",
pages = "34--42",
editor = "Cristina Sylla and Ido Iurgel",
booktitle = "Technology, Innovation, Entrepreneurship and Education - 3rd EAI International Conference, TIE 2019, Proceedings",
address = "Germany",
}