Playing for better or for worse? health and social outcomes with electronic gaming

Patrícia Arriaga, Francisco Esteves, Sara Fernandes

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

14 Citations (Scopus)

Abstract

Of the many of Information and Communication Technology (ICT) products, electronic games are considered as having great potential for improving health and social outcomes. This chapter considers the factors that may be involved in facilitating health and social outcomes and also those factors that might be considered risk factors by reviewing studies that have shown both positive and detrimental effects on people's physical and mental health. The authors also debate some research questions that remain unanswered and suggest guidelines for practitioners, researchers, and game designers.
Original languageEnglish
Title of host publicationHandbook of research on ICTs for human-centered healthcare and Social Care Services
PublisherIGI Global Publishing
Pages48-69
Number of pages22
ISBN (Print)9781466639867
DOIs
Publication statusPublished - 2013
Externally publishedYes

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