Abstract
This chapter intends to contribute to the clarification of the controversy surrounding the short-term effects of playing violent games [VG] on aggressive and prosocial behavior, aggressive thoughts, feelings, and physiological measures. An updated review of research on the effects of playing VG on the main variables under analysis is reviewed and some theoretical approaches, as well as methodological concerns, are addressed. Finally, questions that remain unanswered are discussed and future areas of research in this area are suggested.
Original language | English |
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Title of host publication | Business, technological, and social dimensions of computer games |
Subtitle of host publication | multidisciplinary developments |
Publisher | IGI Global Publishing |
Pages | 271-292 |
Number of pages | 22 |
ISBN (Print) | 9781609605674 |
DOIs | |
Publication status | Published - 2011 |
Externally published | Yes |