Potentiating digital educational environments through data analytics

Flávio Lima Faria*, Maitê Gil, Eva Oliveira, Cristina Sylla

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

When we think of educational games or apps, data analysis is not what comes first to our mind. However, a fundamental feature of all types of games/apps is the data. When playing, the system is constantly collecting data from the users, about the current state of the game and making predictions and decisions based on that data. This is what data analytics is all about. Games are an amazing way for scientists and educators to communicate with multiple data sets, as well as a great way for developers to get a wealth of relevant information to inspire the development of new algorithms and theories. The main goal of this investigation is to propose and validate techniques that allow the application of data analysis concepts to improve digital educational environments, especially the ones related to storytelling. In this paper, we discuss the development and implementation process of specific analytical techniques applied to Mobeybou, a set of story apps for children, as a first step to develop a set of guidelines to support, inform and optimize the evaluation of the efficiency of educational games/apps using data analysis.

Original languageEnglish
Title of host publicationDesign, learning, and innovation
Subtitle of host publication5th EAI international conference, DLI 2020
EditorsEva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller
PublisherSpringer Science and Business Media Deutschland GmbH
Pages40-47
Number of pages8
Edition1
ISBN (Electronic)9783030784485
ISBN (Print)9783030784478
DOIs
Publication statusPublished - Jun 2021
Externally publishedYes
Event5th EAI International Conference on Design, Leaning and Innovation, DLI 2020 - Online, Slovakia
Duration: 10 Dec 202011 Dec 2020

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume366
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

Conference5th EAI International Conference on Design, Leaning and Innovation, DLI 2020
Country/TerritorySlovakia
Period10/12/2011/12/20

Keywords

  • Children
  • Data analytics
  • Educational games
  • Interactive story apps

Fingerprint

Dive into the research topics of 'Potentiating digital educational environments through data analytics'. Together they form a unique fingerprint.

Cite this