TY - GEN
T1 - Production of virtual environments inhabited by virtual characters
AU - Cláudio, Ana Paula
AU - Costa, João Pedro
AU - Carmo, Maria Beatriz
AU - Carvalho, João Miguel
PY - 2012
Y1 - 2012
N2 - Virtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. However, the production of these scenarios is a task that requires considerable effort and time consumption. The aim of our work is to define a pipeline that eases the creation of such synthetic scenarios. This pipeline integrates our application which: i) reads a set of XML configuration and parameterization files, through a component we called Scene Builder, customizing the simulation; ii) has a physics engine integrated with the rendering engine that generates the synthetic environment; iii) implements a path planning and finding mechanism that allows characters to move in the synthetic environment. Besides, we conceived a semi-automatic approach for the application of identical facial and body animations to distinct models of virtual humans.
AB - Virtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. However, the production of these scenarios is a task that requires considerable effort and time consumption. The aim of our work is to define a pipeline that eases the creation of such synthetic scenarios. This pipeline integrates our application which: i) reads a set of XML configuration and parameterization files, through a component we called Scene Builder, customizing the simulation; ii) has a physics engine integrated with the rendering engine that generates the synthetic environment; iii) implements a path planning and finding mechanism that allows characters to move in the synthetic environment. Besides, we conceived a semi-automatic approach for the application of identical facial and body animations to distinct models of virtual humans.
KW - Facial and body animations
KW - Physics engine
KW - Virtual characters
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=84887276083&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84887276083
SN - 9789728939748
T3 - Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012
SP - 116
EP - 120
BT - Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012
T2 - IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS Multi Conference on Computer Science and Information Systems 2012, MCCSIS 2012
Y2 - 21 July 2012 through 23 July 2012
ER -