Production of virtual environments inhabited by virtual characters

Ana Paula Cláudio, João Pedro Costa, Maria Beatriz Carmo, João Miguel Carvalho

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Virtual scenarios inhabited by virtual humans have been used in a wide range of application areas like entertainment, industrial and military training, education, psychotherapy and medicine. However, the production of these scenarios is a task that requires considerable effort and time consumption. The aim of our work is to define a pipeline that eases the creation of such synthetic scenarios. This pipeline integrates our application which: i) reads a set of XML configuration and parameterization files, through a component we called Scene Builder, customizing the simulation; ii) has a physics engine integrated with the rendering engine that generates the synthetic environment; iii) implements a path planning and finding mechanism that allows characters to move in the synthetic environment. Besides, we conceived a semi-automatic approach for the application of identical facial and body animations to distinct models of virtual humans.
Original languageEnglish
Title of host publicationProc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012
Pages116-120
Number of pages5
Publication statusPublished - 2012
Externally publishedYes
EventIADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS Multi Conference on Computer Science and Information Systems 2012, MCCSIS 2012 - Lisbon, Portugal
Duration: 21 Jul 201223 Jul 2012

Publication series

NameProc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS MCCSIS 2012

Conference

ConferenceIADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2012, CGVCVIP 2012, Part of the IADIS Multi Conference on Computer Science and Information Systems 2012, MCCSIS 2012
Country/TerritoryPortugal
CityLisbon
Period21/07/1223/07/12

Keywords

  • Facial and body animations
  • Physics engine
  • Virtual characters
  • Virtual environments

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