Requirements of a digital platform for psytrance parties

Sérgio Tenreiro de Magalhães*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Digital platforms that support virtual worlds are becoming more complex and there is a growing fusion between real life and digital objects. Wireless technologies, screens' resolution and colours, 3D technologies, virtual and augmented reality can change the way a user experiences a virtual environment. This chapter explores input and output technologies for computing devices and discusses the technological developments that constitute requirements for the success of non-physical trance parties or, as some would prefer to call them, virtual trance parties.
Original languageEnglish
Title of host publicationExploring psychedelic trance and electronic dance music in modern culture
EditorsEmília Simão, Armando Malheiro da Silva, Sérgio Tenreiro de Magalhães
PublisherIGI Global Publishing
Pages132-144
Number of pages13
ISBN (Electronic)9781466686663
ISBN (Print)1466686650, 9781466686656
DOIs
Publication statusPublished - 4 Aug 2015

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