Abstract
Digital platforms that support virtual worlds are becoming more complex and there is a growing fusion between real life and digital objects. Wireless technologies, screens' resolution and colours, 3D technologies, virtual and augmented reality can change the way a user experiences a virtual environment. This chapter explores input and output technologies for computing devices and discusses the technological developments that constitute requirements for the success of non-physical trance parties or, as some would prefer to call them, virtual trance parties.
Original language | English |
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Title of host publication | Exploring psychedelic trance and electronic dance music in modern culture |
Editors | Emília Simão, Armando Malheiro da Silva, Sérgio Tenreiro de Magalhães |
Publisher | IGI Global Publishing |
Pages | 132-144 |
Number of pages | 13 |
ISBN (Electronic) | 9781466686663 |
ISBN (Print) | 1466686650, 9781466686656 |
DOIs | |
Publication status | Published - 4 Aug 2015 |