Review: playing at a distance: borderlands of videogame aesthetic

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Abstract

Sonia Fizek's Playing at Distance: Borderlands of Video Game Aesthetic navigates the intricate intersection of digital technology, aesthetics, and play in the context of video games, challenging conventional ideas of player agency. This critical recension delves into the book's contributions, highlighting its innovative exploration of mediated distance, interactivity, delegation, automation, ambience, spectacle, and the evolving nature of player engagement. While acknowledging its theoretical depth, this review emphasizes the book's significance in reshaping our understanding of video game aesthetics and the complex relationship between humans, machines, and digital play.

Original languageEnglish
Pages (from-to)204-209
Number of pages6
JournalJournal of Science and Technology of the Arts
Volume15
Issue number2
DOIs
Publication statusPublished - 15 Dec 2023

Keywords

  • Automation
  • Digital play
  • Interactivity
  • Video games

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