Robotic and virtual reality technologies for children with disabilities and older adults

Sanjit Samaddar, Lorenzo Desideri, Pedro Encarnação, David Gollasch, Helen Petrie, Gerhard Weber

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Robotic and virtual reality technologies have been used with children with disabilities and older adults for different purposes. In this article, after summarising the characteristics of these technologies and listing various applications, we discuss the different challenges of developing them for children with disabilities and older adults, even if the intervention goals are similar. This sets the context for the articles addressing some of the identified challenges that were submitted to a special thematic session on robotic and virtual reality technologies for children with disabilities and older adults held at the ICCHP-AAATE 2022 conference.
Original languageEnglish
Title of host publicationComputers Helping People with Special Needs - 18th International Conference, ICCHP-AAATE 2022, Proceedings
Subtitle of host publication18th international conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022
EditorsKlaus Miesenberger, Georgios Kouroupetroglou, Katerina Mavrou, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Penáz
Place of PublicationCham
PublisherSpringer
Pages203-210
Number of pages8
Volume2
ISBN (Electronic)9783031086458
ISBN (Print)9783031086441
DOIs
Publication statusPublished - Jul 2022
Event18th international conference ICCHP-AAATE 2022 - Politecnico di Milano, Lecco, Italy
Duration: 11 Jul 202215 Jul 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13342 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th international conference ICCHP-AAATE 2022
Country/TerritoryItaly
CityLecco
Period11/07/2215/07/22

Keywords

  • Human-robot interaction
  • Assistive robots
  • Virtual reality
  • Children with disabilities
  • Inclusive education
  • Older adults

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