TY - GEN
T1 - Serious games
T2 - 2nd International Conference on Serious Games Development and Applications, SGDA 2011
AU - Dores, Artemisa Rocha
AU - Carvalho, Irene Palmares
AU - Barbosa, Fernando
AU - Almeida, Isabel
AU - Guerreiro, Sandra
AU - Leitão, Miguel
AU - De Sousa, Liliana
AU - Castro-Caldas, Alexandre
PY - 2011
Y1 - 2011
N2 - Serious Games are in increasing use for serious purposes, such as health. Particularly in the field of cognitive rehabilitation, they can offer new solutions that are fun, user-friendly and goal-directed. In this study, a prototype rehabilitation platform is presented, aimed at intervening in executive functioning and other related cognitive functions in patients with Acquired Brain Injury. It was tested in three studies investigating patients' satisfaction and performance in a virtual environment using 2D computer-screen or 3D projection-screen approaches, and patients' satisfaction with the virtual reality (VR) program regarding its usability and role in motivation to participate in the rehabilitation process. Contributing to the final version of the program, results in our pilot-studies are promising, supporting the usability of the VR program and showing its relevance in subjects' motivation to participate in the rehabilitation process.
AB - Serious Games are in increasing use for serious purposes, such as health. Particularly in the field of cognitive rehabilitation, they can offer new solutions that are fun, user-friendly and goal-directed. In this study, a prototype rehabilitation platform is presented, aimed at intervening in executive functioning and other related cognitive functions in patients with Acquired Brain Injury. It was tested in three studies investigating patients' satisfaction and performance in a virtual environment using 2D computer-screen or 3D projection-screen approaches, and patients' satisfaction with the virtual reality (VR) program regarding its usability and role in motivation to participate in the rehabilitation process. Contributing to the final version of the program, results in our pilot-studies are promising, supporting the usability of the VR program and showing its relevance in subjects' motivation to participate in the rehabilitation process.
KW - Cognitive rehabilitation
KW - Executive dysfunction
KW - Health care
KW - Serious games
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84857460951&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-23834-5_9
DO - 10.1007/978-3-642-23834-5_9
M3 - Conference contribution
AN - SCOPUS:84857460951
SN - 9783642238338
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 95
EP - 105
BT - Serious games development and applications - Second International Conference, SGDA 2011, Proceedings
Y2 - 19 September 2011 through 20 September 2011
ER -