Serious games: are they part of the solution in the domain of cognitive rehabilitation?

Artemisa Rocha Dores*, Irene Palmares Carvalho, Fernando Barbosa, Isabel Almeida, Sandra Guerreiro, Miguel Leitão, Liliana De Sousa, Alexandre Castro-Caldas

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

Serious Games are in increasing use for serious purposes, such as health. Particularly in the field of cognitive rehabilitation, they can offer new solutions that are fun, user-friendly and goal-directed. In this study, a prototype rehabilitation platform is presented, aimed at intervening in executive functioning and other related cognitive functions in patients with Acquired Brain Injury. It was tested in three studies investigating patients' satisfaction and performance in a virtual environment using 2D computer-screen or 3D projection-screen approaches, and patients' satisfaction with the virtual reality (VR) program regarding its usability and role in motivation to participate in the rehabilitation process. Contributing to the final version of the program, results in our pilot-studies are promising, supporting the usability of the VR program and showing its relevance in subjects' motivation to participate in the rehabilitation process.
Original languageEnglish
Title of host publicationSerious games development and applications - Second International Conference, SGDA 2011, Proceedings
Pages95-105
Number of pages11
DOIs
Publication statusPublished - 2011
Event2nd International Conference on Serious Games Development and Applications, SGDA 2011 - Lisbon, Portugal
Duration: 19 Sept 201120 Sept 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6944 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Serious Games Development and Applications, SGDA 2011
Country/TerritoryPortugal
CityLisbon
Period19/09/1120/09/11

Keywords

  • Cognitive rehabilitation
  • Executive dysfunction
  • Health care
  • Serious games
  • Virtual reality

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