Small data as a tool to predict player game design preferences: a qualitative pilot study

Catarina Vieira, Pedro Alves, Jorge Alves, André Perrotta

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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Abstract

Videogames, besides a form of entertainment, can be of added value to purposes such as physical rehabilitation (serious games). In this context, custom made serious games may be of great value, especially if they combine the necessary actions that the user must perform with engaging and captivating gameplay. Given data protection and ethical constraints, assessing a patient’s gaming preferences and personal traits to predict preferred game design by big data from online social profiles is not possible. In this matter, we developed a questionnaire that tries to infer patients’ gaming preferences from limited personal information, which we denote as “Small Data”. The questionnaire was tested in a pilot study with 17 healthy participants and results suggest that the collected information may help decide what kind of videogame better suits a particular patient, potentially aiding the process of developing Serious Games for healthcare.
Original languageEnglish
Title of host publicationInformation systems development, organizational aspects and societal trends (ISD 2023 proceedings)
EditorsA. R. da Silva, M. M. da Silva, J. Estima, C. Barry, M. Lang, H. Linger, C. Schneider
Place of PublicationLisboa
PublisherInstituto Superior Técnico
Pages1-11
Number of pages11
ISBN (Print)9789893355091
DOIs
Publication statusPublished - 2023
Event31st International Conference on Information Systems Development - Lisboa, Portugal
Duration: 30 Aug 20231 Sept 2023

Conference

Conference31st International Conference on Information Systems Development
Country/TerritoryPortugal
CityLisboa
Period30/08/231/09/23

Keywords

  • Serious game
  • Game design
  • Player type taxonomy
  • Video games

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