Software requirements definition processes in gamification development for immersive environments

Paulo Veloso Gomes, João Donga, Vítor J. Sá

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

The implementation of gamification in immersive environments is a complex and multidimensional process. A socio-technical approach is necessary to cover all the specifications that the system needs to satisfy the needs and the purpose of its genesis. The use of virtual reality (VR) technologies in mental healthcare associated with gamification mechanisms has been gaining popularity. Two projects were developed using VR, one that allows people to experience and better understand mental health conditions through empathy construct and the other can be used to help patients with social phobia or Arachnophobia to reduce their phobias using VR solutions and real-time biofeedback. The authors analyze the aspects that influence the development of immersive environments and gamification mechanisms and propose a socio-technical methodology based on actor-network theory for the survey and definition of requirements.
Original languageEnglish
Title of host publicationHandbook of research on solving modern healthcare challenges with gamification
EditorsRicardo Alexandre Peixoto de Queirós, António José Marques
PublisherIGI Global Publishing
Pages68-78
Number of pages11
ISBN (Electronic)9781799874775
ISBN (Print)9781799874720
DOIs
Publication statusPublished - Jan 2021

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