SuperMarioWord: ERROR

Research output: Contribution to conferenceAbstractpeer-review

Abstract

Each person has their own nature including multiple types of intelligence. Some of these intelligences can be mimicked in artificial intelligence (AI) and through artificial thought as when programmed into a video game or computing structure. Error is something that exists within all of this premise. I propose to talk about the process and idea behind my video game called “SuperMarioWord: ERROR....” (played on a console) in which I have created an artificial virus that causes a glitch in the video game while the person is playing. In this duality between the video game's artificial thought / artificial form of intelligence and the gamer, new meaning can be created and new learning may be developed in this hybrid praxis.
Original languageEnglish
Publication statusPublished - 2019
Event21st International Consciousness Reframed Conference: Sentiment States: Bio-mind and Techno-nature - Universidade Católica Portuguesa, Porto, Portugal
Duration: 6 Jun 20198 Jun 2019
https://artes.porto.ucp.pt/en/art-center/conferences/sentient-states-bio-mind-and-techno-nature

Conference

Conference21st International Consciousness Reframed Conference
Abbreviated titleCFP 2019
Country/TerritoryPortugal
CityPorto
Period6/06/198/06/19
Internet address

Keywords

  • Games
  • Digital
  • Preservation and restoration
  • Art
  • Errors

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