The Portuguese esports ecosystem: an exploratory approach

Cátia Ferreira*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

eSports are an emerging phenomena worldwide. I would like to argue that eSports are one of the activities that best illustrate the dynamics of network communication [1, 2]. What had appeared as a digital media phenomenon, shortly became a legacy media content. Media companies throughout the world are investing in broadcasting eSports competitions and establishing partnerships with individual content producers that are contributing to the emergence of a new professional activity-digital games streamers [3]. Additionally, eSports are asserting themselves both as a cultural and creative industry. They are part of a complex network of media, game producers, players, and individual digital content producers. Based on a qualitative methodology having document analysis as primary data collection method, this paper intends to discuss the growing relevance of eSports as a networked media phenomena and to present the particular case of Portugal. Data from an exploratory research will be presented aiming at maping the Portuguese eSports media ecosystem.
Original languageEnglish
Title of host publicationVideogame Sciences and Arts
Subtitle of host publication11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings
EditorsNelson Zagalo, Liliana Costa, Ana Isabel Veloso, Óscar Mealha
PublisherSpringer Science and Business Media Deutschland GmbH
Pages113-122
Number of pages10
ISBN (Electronic)9783030379834
ISBN (Print)9783030379827
DOIs
Publication statusPublished - 2019
Event11th International Conference on Videogame Sciences and Arts, VJ 2019 - Aveiro, Portugal
Duration: 27 Nov 201929 Nov 2019

Publication series

NameCommunications in Computer and Information Science
Volume1164 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference11th International Conference on Videogame Sciences and Arts, VJ 2019
Country/TerritoryPortugal
CityAveiro
Period27/11/1929/11/19

Keywords

  • Esports
  • Networked media
  • Portugal

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