TY - GEN
T1 - Virtual characters with affective facial behavior
AU - Cláudio, Ana Paula
AU - Gaspar, Augusta
AU - Lopes, Eder
AU - Carmo, Maria Beatriz
PY - 2014
Y1 - 2014
N2 - This paper describes an application that generates a simulation of a jury with one to three virtual humans capable of exhibiting facial and body expressions controllable in real-time. This control is performed through an interface that combines facial action elements (AU-Action Units, as described in the Facial Action Coding System), with upper-body postures. The level of detail of this control offers a range of possible combinations to obtain emotional expressions. Besides offering the possibility of controlling the postures of the virtual characters, the application allows the user to choose, among a pre-defined set, the virtual characters that compose the jury, and is able to introduce in the simulation some extra, potentially distractive or annoying events. We envisaged two contexts for using this application: i) assisting psychotherapists in exposure therapy of patients suffering from anxiety of public speaking, particularly in front of a jury in an assessment situation; ii) supporting nonverbal behaviour research carried out by psychologists. The development of the application has been closely monitored by a psychologist that is part of our team. This application is a low-cost approach, which uses only free software and models and resorts to common equipment; it is easy to install and use by people without expertise in informatics. So far, we have performed an evaluation with therapists in the first application context, obtaining encouraging results.
AB - This paper describes an application that generates a simulation of a jury with one to three virtual humans capable of exhibiting facial and body expressions controllable in real-time. This control is performed through an interface that combines facial action elements (AU-Action Units, as described in the Facial Action Coding System), with upper-body postures. The level of detail of this control offers a range of possible combinations to obtain emotional expressions. Besides offering the possibility of controlling the postures of the virtual characters, the application allows the user to choose, among a pre-defined set, the virtual characters that compose the jury, and is able to introduce in the simulation some extra, potentially distractive or annoying events. We envisaged two contexts for using this application: i) assisting psychotherapists in exposure therapy of patients suffering from anxiety of public speaking, particularly in front of a jury in an assessment situation; ii) supporting nonverbal behaviour research carried out by psychologists. The development of the application has been closely monitored by a psychologist that is part of our team. This application is a low-cost approach, which uses only free software and models and resorts to common equipment; it is easy to install and use by people without expertise in informatics. So far, we have performed an evaluation with therapists in the first application context, obtaining encouraging results.
KW - Body postures
KW - Exposure therapy
KW - Facial expressions
KW - Nonverbal behaviour research
KW - Social anxiety disorder
KW - Virtual humans
UR - http://www.scopus.com/inward/record.url?scp=84907363349&partnerID=8YFLogxK
U2 - 10.5220/0004677803480355
DO - 10.5220/0004677803480355
M3 - Conference contribution
AN - SCOPUS:84907363349
SN - 9789897580024
T3 - GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications
SP - 348
EP - 355
BT - GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications
PB - SciTePress
T2 - 9th International Conference on Computer Graphics Theory and Applications, GRAPP 2014
Y2 - 7 January 2014 through 9 January 2014
ER -