Virtual environment to treat social anxiety

Ana Paula Cláudio, Maria Beatriz Carmo, Tânia Pinheiro, Francisco Esteves, Eder Lopes

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

The aim of our work is to propose a Virtual Reality solution to treat social anxiety, applying cognitive-behavioral therapies, that preserves the sense of immersion without requiring the use of expensive special purpose hardware. We have developed an application, called Virtual Spectators, that creates a simulation taking place in a virtual scenario inhabited by animated virtual humans whose behaviors are dynamically controlled by the therapist. To evaluate the effective usefulness of the tool from the point of view of the therapist, we performed an evaluation of the application with a set of these professionals familiarized with the use of exposure therapy. Their feedback was positive and they were enthusiastic about the possibility of using such a tool to support a session of exposure therapy.
Original languageEnglish
Title of host publicationDesign, user experience, and usability
Subtitle of host publicationhealth, learning, playing, cultural, and cross-cultural user experience - Second Int. Conference, DUXU 2013, Held as Part of HCI Int. 2013, Proceedings
Pages442-451
Number of pages10
EditionPART 2
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013 - Las Vegas, NV, United States
Duration: 21 Jul 201326 Jul 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8013 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013
Country/TerritoryUnited States
CityLas Vegas, NV
Period21/07/1326/07/13

Keywords

  • Social anxiety
  • Virtual humans
  • Virtual reality

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