ZatLab: programming a framework for gesture recognition and performance interaction

André Baltazar*, Luís Gustavo Martins

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Citation (Scopus)


Computer programming is not an easy task, and as with all difficult tasks, it can be faced as tedious, impossible to do, or as a challenge. Therefore, learning to program with a purpose enables that "challenge mindset" and encourages the student to apply himself in overcoming his handicaps and exploring different theories and methods to achieve his goal. This chapter describes the process of programming a framework with the purpose of achieving real time human gesture recognition. Just this is already a good challenge, but the ultimate goal is to enable new ways of Human-Computer Interaction through expressive gestures and to allow a performer the possibility of controlling (with his gestures), in real time, creative artistic events. The chapter starts with a review on human gesture recognition. Then it presents the framework architecture, its main modules, and algorithms. It closes with the description of two artistic applications using the ZatLab framework.
Original languageEnglish
Title of host publicationInnovative teaching strategies and new learning paradigms in computer programming
PublisherIGI Global Publishing
Number of pages31
ISBN (Electronic)9781466673052
ISBN (Print)1466673044, 9781466673045
Publication statusPublished - 30 Nov 2014


Dive into the research topics of 'ZatLab: programming a framework for gesture recognition and performance interaction'. Together they form a unique fingerprint.

Cite this