This dissertation aims to study and analyze the evolution of mobile gaming, as well as its market and change brought to the society due to its expansion and usage. The focus of study passes through physics-based games that have become very popular in the digital stores of producers of smartphones and tablets. It will also focus on the processes required to develop a game with its gameplay centered on physics. The industry of smartphones and tablets has grown strong in the market of gadgets and has become more present in people's lives. The concept of mobile technology is no longer a surprise, surpassing the portability of personal computers. This dissertation seeks to make an approach to the history of the growth of the mobile industry, passing through the mobile gaming industry, the rise of mobile applications, physics-based games popular App Store and the Google Store, and also the use of Unity 3D engine while trying to understand the advantages and methods of its operation that allow developing similar games for the same platforms. Among the most popular games refered, we can talk about Angry Birds, Cut the Rope, World of Goo, Tiny Wings, Bastion and Fruit Ninja. Along with the dissertation it a mockup of a video game was developed for a mobile platform (Dead Harvest for iPhone) in which were put into practice some methods of 3D production that enable aim to have good results in terms of performance on a platform such as the iPhone. Since this was a mockup of the game it was not needed the use of a game engine such as Unity.
| Date of Award | 21 Jun 2013 |
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| Original language | Portuguese |
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| Awarding Institution | - Universidade Católica Portuguesa
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| Supervisor | Sahra Kunz (Supervisor) & Ricardo Megre (Co-Supervisor) |
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- iPhone
- Apps
- Physics-based
- Game
- Mobile gaming
- Development
Desenvolvimento de um jogo physics-based em ambiente iOS
Cunha, J. N. D. O. E. (Student). 21 Jun 2013
Student thesis: Master's Thesis