Estimular a criatividade na adolescência
: Character, um projeto artístico que cruza dança e tecnologia digital

  • Raquel Rua Gomes de Sousa (Student)

Student thesis: Master's Thesis

Abstract

Creativity has been validated by research as a crucial competence in preparing future generations, essential for enabling them to respond effectively to the emerging challenges imposed by this century (OECDa, 2021; Thinking Outside the Box [TOB], 2022). The importance of education programsto promote creativity is reinforced in the educational context, particularly artistic activities such as dance. In this context, adolescence is a phase with specific characteristics for systematic education, however, the 2021 OECD report highlights a decrease in creativity levels during this phase and emphasises the need to develop appropriate strategies for the promotion of creative potential (OECDa, 2021). In response to this problem, the master's work described in this report aims to conceptualise and implement an artistic research project, named CHARACTER, for adolescents between 14 and 16 years old with the goal of stimulating creativity. It uses Creative Dance as the artistic language and Digital Technology as a tool for the creative process. The CHARACTER project was divided into three phases: theoretical research, concept development and planning and, lastly, its implementation into a workshop format, which lasted 4 days, resulting in a total of 18 hours of intensive practice. Through a qualitative research methodology, using a literature review based on scientifically validated bibliographic sources, as well as analysing the results obtained throughout the process from the data collection instruments selected for this study (Creswell, 2014), it was possible to conclude that the project holds potential as a strategy for developing creativity in adolescents. Furthermore, dance proved to stimulate the creative process and individual movement exploration, while the incorporation of the digital system as a tool in this process had a significant and beneficial impact on the project. According to the results obtained in this concept proof, this report also includes a study and a proposal for a business model applied to this project, aligning with the goals of cultural and creative industries.
Date of Award11 Dec 2023
Original languagePortuguese
Awarding Institution
  • Universidade Católica Portuguesa
SupervisorAndré Baltazar (Supervisor)

Keywords

  • Creativity in adolescence
  • Creative dance
  • Kinect sensor
  • Character art project

Designation

  • Mestrado em Gestão de Indústrias Criativas

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