Jogos e simuladores
: adequabilidade pedagógica no ensino da Economia e da Gestão : estudo do caso português

  • Daniela Sofia Teixeira Leite (Student)

Student thesis: Master's Thesis


Gamification – use of game technics in no-game contexts – has emerged as a major trend in several areas. Games and simulators currently assume a leading role in management, given that an increasing number of organizations are using this tool in various fields, such as advertising, recruitment and training. Within the investigation of this study, the change in student’s profile is clear and is certainly important that teachers can apply innovate pedagogical approaches that can follow the development of the students, in order to capture their attention, motivation and commitment to the learning subjects. Games and simulators come to allies to this new trend - Gamification – bringing to the pedagogical context the stimulating experience, challenge and emotions felt in the game, as a teaching strategy. Using a methodological approach based on a case study, we investigated the acceptance, the pedagogical adoption and the perceived barriers of the use of games and simulators in the teaching of economics and management in Portugal. Considering a sample of 106 teachers from 13 faculties of Economics and Management in Portugal, we came to see as most significant results, that the specific simulators (in spreadsheet or specialized software) are the most used and that there is strong agreement that Games and simulators facilitate learning and are adjustable to the subjects taught. The results also revealed that a large percentage of teachers who do not currently use games and simulators admit to use them in the future. This situation can lead to an increase in the adoption of this strategy, being, however, necessary, its increasing disclosure amongst the teachers, the expansion of the games and simulators available and the development of the potential of this tool as a pedagogical strategy, continuously encouraging the gamification of education.
Date of Award1 Jul 2015
Original languagePortuguese
Awarding Institution
  • Universidade Católica Portuguesa
SupervisorAntónio Andrade (Supervisor)


  • Economy
  • Management
  • Gamification
  • Games
  • Simulators
  • Education


  • Mestrado em Gestão

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