Video game disorder is understood as the persistent and recurrent use of video games,often with other players, which seriously impair the quality of life of the individual,often arising related to psychological distress and impulsivity. Due to the issue ofstudies in the national context, the present study explores the predictive role ofpsychological distress and impulsivity in video game disorder, in a sample ofPortuguese youth and adults. The sample consisted of 267 subjects, aged between 18and 40 years who completed a Sociodegraphic Questionnaire, the Video Game DisorderScale, such as Anxiety, Depression and Stress Scales and the Baratt ImpulsivenessScale. No significant differences were found in the Video game Disorder scale as afunction of gender, although as mean scores are higher in males; no statisticallysignificant correlations were found between video game disorder and age, althoughyoung adults have higher scores on the Internet Game Disorder scale. Depression, anxiety and stress were positively associated with video game disorder. There was apositive correlation between the number of hours spent playing and video game disorder. An impulsivity correlates positively with Videogame disorder. These results, although merely exploratory, account for the relationship between psychologicalanguish, impulsivity, time spent playing and video game disorder in the Portuguese population, emphasizing the need of further studies and its implications nowadays.
|Date of Award
|7 Mar 2022
- Universidade Católica Portuguesa
|Berta Rodrigues Maia (Supervisor)
- Videogame disorder
- Mestrado em Psicologia Clínica e da Saúde