Social Sciences
Action Research
11%
Autonomy
33%
Cognition
22%
Communication Effectiveness
33%
Communication Sciences
11%
Community Participation
33%
Contemporary Society
22%
Content Analysis
11%
Denominational Schools
33%
Digital Media
33%
Digital Transformation
33%
Digitization
11%
Emotional Intelligence
33%
Focus Group
11%
Formal Education
16%
In-Depth Interview
16%
Information Systems
5%
Institutional Change
33%
Learning Cities
16%
Learning Experiences
33%
Leisure Activity
11%
Literature Reviews
33%
Massification
33%
New Media
22%
Online Communities
16%
Online Survey
11%
Organizational Analysis
5%
Organizational Communication
6%
Participant Observation
33%
Phenomenological Method
5%
Phenomenology
33%
Polysemy
11%
Public Relations
33%
Qualitative Interview
11%
Scientific Development
11%
Scientific Terminology
33%
Self Evaluation
11%
Semiotics
33%
Social Interaction
16%
Social Network
33%
Social Science
33%
Sociology
5%
Technology Adoption
33%
Television Series
33%
Theory of Change
55%
University Students
11%
Value Chain
33%
Web 2.0
11%
YouTube
33%
Psychology
Case Study
66%
College Students
33%
Conceptual Framework
16%
Digital Media
33%
Digital Native
33%
Effective Communication
33%
Emotional Intelligence
33%
Focus Group
33%
Home Setting
33%
Homo sapiens
33%
Identity Formation
33%
Information Overload
33%
Leisure Activity
33%
Multiplicity
33%
Negative Emotion
33%
New Media
66%
Phenomenological Approach
5%
Phenomenological Method
11%
Phenomenology
100%
Self-Assessment
11%
Social Interaction
33%
Theoretical Development
33%
YouTube
33%
Computer Science
Adoption Model
8%
Airline Company
16%
Behavior Pattern
16%
Case Study
44%
Cognitive Disability
33%
Collaboration and Communication
16%
Content Production
8%
Customer Support
16%
Data Analysis
11%
Digital Native
11%
Digital Transformation
33%
Digitization
27%
Exploratory Study
16%
Group Discussion
16%
Internet Adoption
16%
Internet Today
33%
Mobile Device
33%
Mobile Internet
33%
Multiplicity
33%
Online Communities
8%
Online Survey
11%
Participatory Culture
33%
Scientific Field
33%
Social Medium Presence
16%
Technological Development
11%
Theoretical Development
33%
Theoretical Framework
25%
Valuable Asset
16%
Web Accessibility
33%