Computer Science
Field Experiment
50%
Video Streaming
33%
Content Distribution
33%
Randomized Experiment
33%
Video-on-Demand
33%
Demographic Characteristic
33%
Observational Data
33%
Creative Industry
33%
Recommendation Technology
33%
Domain Name System
33%
Internet Traffic
33%
Control Strategy
33%
Telecommunication
33%
Content Provider
16%
Negative Effect
16%
Social Sciences
Household
100%
Distribution Strategy
33%
Consumer Behavior
33%
Sales
33%
Creative Industry
33%
Advertising Industry
33%
Self-Regulation
33%
TV
16%
Telecommunication
16%
Artists
11%
European Commission
6%
YouTube
5%
Arts and Humanities
Music videos
33%
Recorded music
33%
Online Music
33%
Online
22%
Artists
22%
YouTube
11%
Dispute
11%
User-Generated Content
11%