A serious game-based solution to prevent bullying

Cátia Raminhos, Ana Paula Cláudio, Maria Beatriz Carmo, Susana Carvalhosa, Maria De Jesus Candeias, Augusta Gaspar

Resultado de pesquisarevisão de pares

7 Citações (Scopus)

Resumo

This paper presents a Serious Game with the main purpose of inducing attitude changes as a way to prevent bullying. The target audience are young people between 10 and 12 years old. The rationale for prevention is: first, to help victims of these aggressive episodes to improve behavioral competence to avoid or to deal with future real bullying situations; and, second, to promote in the bystanders empathy towards the victims. The user studies we have performed lead us to the conclusion that the current solution has potential in bullying prevention while being a therapy auxiliary tool. The Serious Game was appreciated by young people who, after playing the game in a continuous time span, reportedly acquired bullying prevention strategies. The BackOffice application, a distinctive feature of our solution when compared to other similar solutions, was also evaluated, and was positively assessed by the psychologists who tried it.
Idioma originalEnglish
Título da publicação do anfitrião13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 - Proceedings
EditoresIsmail Khalil, Matthias Steinbauer, Liming Chen, Gabriele Anderst-Kotsis
EditoraAssociation for Computing Machinery, Inc
Páginas63-72
Número de páginas10
ISBN (eletrónico)9781450334938
DOIs
Estado da publicaçãoPublished - 11 dez 2015
Evento13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 - Brussels
Duração: 11 dez 201513 dez 2015

Série de publicação

Nome13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 - Proceedings

Conferência

Conferência13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015
País/TerritórioBelgium
CidadeBrussels
Período11/12/1513/12/15

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Citação